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- #include "../common/header.ds"
- output "p:/base/ds/tsr1"
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- local entity runguy1 // the guy who runs by
- local entity waveguy1 // the guy waving at the end of the hallway
- local entity afterguy // a guy who will spawn in the token room
- local entity behindwaver // the guy who spawns behind the guy waving
- local int sig1
- local int sig2
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- runguy1 = find entity with targetname "runguy1"
- waveguy1 = find entity with targetname "waveguy1"
- afterguy = find entity with targetname "afterguy"
- behindwaver = find entity with targetname "behindwaver"
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- use entity runguy1 // spawns the guy running by
- use entity waveguy1 //spawns the guy at the end of the hall
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- use entity behindwaver // spawns the guy in the waitingroom
- use entity afterguy // spawns another guy in the token room
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- animate entity runguy1 performing action SCRIPT_RELEASE
- animate entity waveguy1 performing action SCRIPT_RELEASE
- animate entity afterguy performing action SCRIPT_RELEASE
- animate entity behindwaver performing action SCRIPT_RELEASE
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